WWDC 2025 didn't give us new Vision Pro hardware, but it did something better—it made spatial computing more useful, more social, and more tolerable for everyday life.
One of the clearest signals from WWDC 2025 was Apple’s commitment to making the Vision Pro less isolating. With visionOS 26, multiple users can now experience spatial content together in the same space. Whether it’s watching a movie, exploring a 3D environment, or collaborating in a shared app, this update starts to transform the headset from a solo device into something social. It’s a small change with big implications—especially for education, remote collaboration, and entertainment.
Enterprise Support Grows Up
Apple also made a quiet but critical push toward enterprise adoption. visionOS 26 allows for secure profile sharing between users, enabling device personalization even on shared hardware. That includes visual calibration, vision correction profiles, and gesture settings. It’s a direct appeal to labs, design teams, and corporate environments—places where one headset might serve many users. Combine that with a new Protected Content API, and you’ve got real guardrails for handling sensitive files inside a spatial computing workspace.
Personas Get Less Creepy, More Lifelike
Early criticism of Apple’s digital avatars—called Personas—focused on their eerie, uncanny-valley aesthetic. visionOS 26 improves them dramatically. Skin textures, hair, eyes, and facial movements have been refined, and side-profile rendering is now supported, making them feel more natural in video calls or spatial meetings. It’s still not quite “photoreal,” but it’s a far cry from the stiff holograms we saw at launch. The end goal is clear: make immersive communication feel human again.
Comfort and Control, Reworked
Apple’s also responding to feedback about fatigue and navigation. A new “Look to Scroll” feature lets users navigate content with their eyes alone, reducing the need for repetitive pinch gestures. Spatial widgets—weather, music, calendars, photos—can now be anchored in your room like virtual décor, making the Vision Pro interface feel less like software and more like an augmented environment you live inside. It’s the first time the OS feels like it’s working with your space, not just floating on top of it.
Games, Calls, and the Edges of Reality
One surprise: support for PlayStation VR2 controllers. That alone won’t turn Vision Pro into a gaming powerhouse, but it shows Apple acknowledging the need for more expressive input in spatial games. Meanwhile, deeper integration with iPhone means you can now answer calls, view notifications, and even unlock your phone without taking off the headset. These aren’t headline features, but they bridge the gap between immersive and practical—a necessary step if Apple wants this device to be worn for hours, not minutes.
No Hardware, No Flash, Just Focus
WWDC didn’t bring the long-rumored cheaper Vision headset. It didn’t show off generative AI personas, or unlock wildly new spatial paradigms. But that’s not what this update was about. visionOS 26 is Apple acknowledging that hardware can only go so far without refinement. By focusing on enterprise readiness, personal comfort, and collaborative use, Apple made a clear statement: Vision Pro isn’t a demo anymore. It’s slowly becoming a platform.